Who? What? When? Where? Why? and How?
But I intend to go deeper crafting a detailed history that will act as a personal reference guide that will be very handy when it comes to writing sequels. Here's a few of the things I'm working on for UNDISTURBED: · Family Tree · Map of Origins · Historical Moments · The Evolution of Abilities · Population Census · Case Studies and More I've been under the impression this whole time that I should only know what my MC knows. I personally hate knowing things my characters don't, especially when it's something bad. I feel like I want to warn them, yell at the monitor "Don't go in there!" or "If you get in that car you're life will forever be altered." but none of that has do with their history. This could also be a tool for story development. If you want to write a novel, but are worried about where to begin, takes a page from the good book "In the beginning..." Building the world of your story could build your confidence in your ability to write it. How do you know how much world building you need?
The answer is up to you. If you can answer the 5 W's and can manage to convince other's that they might actually exist, then you might have everything you need.
My only rule for myself at the moment, which will help me with world building and development of future projects, is:
"It's fiction don't be afraid to depart from reality completely."